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Showing posts from June, 2011

Blender to DIRSIG Integration: Visualization and Animation Tool

As many of you may have read in past posts by Niek , we have been using the Blender software heavily in the construction of scenes so they can be ingested into DIRSIG . While we have many Blender tools that work in the editing and exporting of existing scenes, they only utilize a small subset of features that exist in Blender. Blender can be viewed as the vi (or emacs) of the 3D animation world which means it can be very powerful but at times opaque to the newly initiated. After paying our dues in the apprenticeship of Blender knowledgedom, we wanted to make accessible to DIRSIG users the capabilities that have made Blender the de facto standard of the 3D animation domain. In an ongoing project that addresses the need of data sets for training machine learning algorithms and assessing the performance of target detection/exploitation algorithms, DIRS has focused on implementing tools for producing numerous instantiation of simulated scenes. Blender has been an integral part