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Showing posts from June, 2012

Incorporating Water into Polarimetric Simulations

Oftentimes water can be a dominant signature in a polarimetric image dataset. Incorporation of water into a DIRSIG simulated polarimetric scene can be accomplished a few different ways, namely treating the water as (1) a volumetric medium having both surface and bulk medium optical properties or (2) a surface, reflecting only material described by a micro-facet based BRDF. This example has three boxes of water demonstrating the differences between the water medium material properties (with a flat and a wavy surface) and the microfacet surface water material. Note that treating water as a medium permits 1st surface reflection and transmission as well as bulk material radiative transfer, whereas the micro-facet BRDF water material only accounts for 1st surface reflected radiance effects. The water medium material utilizes well defined inherent optical properties of water that are contained within the DIRSIG model (validated here ) and is well suited for closed volumetric shape