In the DIRSIG 4.4.0 release users will find that we made some modest improvements to the classic Urban and Forest scenes. Primarily, we improved the scene geometry by replacing the decade old, low facet count trees with the high fidelity trees we have been using in other scenes. We have also cleaned out a bunch of unused files and tried to improve the organization of the respective scene directories.
The first thing you will notice in the updated Urban scene (seen above) is the new trees and the fact that there is more than one tree species. The scene also has some new textures for the grass and asphalt areas. This scene now has both day/night and summer/winter configurations. The "night" .scene files have the streetlights automatically enabled. The "winter" .scene files use defoliated trees. You might ask why the river running down the middle of the scene is so green in color. The river is modeled as a flat surface with an effective reflectance measured from some algae laden water.
The updated Forest scene (see above) includes a variety of new trees and some minor work to the spectral databases.
Neither of these scenes reflect the spatial coverage and geometric detail that modern DIRSIG scenes currently employ. However, these scenes still seem to have some use for users looking to cook up quick simulations. Perhaps these updates will give them a second life.
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